// DataManage.cpp

#include "DataManage.h"

// server
void DataManage::afterRecvData(const BaseSocket * const, const PerIoData * const){}
void DataManage::afterAcceSock(const BaseSocket & b){}
// client
void DataManage::afterRecvData(PerIoData * p){}
void DataManage::afterConnectServer(PerIoData* p){}